Telegram-Based Gaming Gains Traction in the Web3 Era

Catizen is launching a new game center on Telegram, aiming to become the "Steam of Web3 gaming." This platform will let users easily find and play a variety of games within Telegram while offering a sustainable gaming environment.

The Web3 gaming market is growing fast, projected to reach over $133 billion by 2033. With Telegram’s integration of The Open Network (TON) blockchain, it has introduced crypto payments and Telegram Mini Apps, allowing Web3 businesses to deploy crypto-friendly applications directly in the app. This includes various Web3 games, particularly popular clicker games. However, many of these games face challenges due to fragmentation and lack of standardized frameworks.

**Catizen** is addressing this by unifying popular mini-games into a single game center, offering a smoother experience for users who want to play games without constantly switching platforms. The platform was officially launched on August 8, 2024, introducing 18 games, with plans to expand to over 200 mini-games.

Central to Catizen's strategy is its native *CATI token*, which serves as a governance token, allowing users to vote on game listings and participate in the ecosystem. Since its launch, the Catizen game center has seen a significant increase in traffic, with over 400,000 daily active users and a 40% retention rate.

Catizen's goal is to lead the Web3 gaming space by leveraging the CATI token and Telegram’s vast user base, potentially reaching over 300 million active users. With its innovative approach, Catizen is set to play a key role in driving broader adoption of blockchain technology in gaming.

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