Let's talk about @CARV , who has been active recently!
Its official definition is: a modular data layer that promotes data exchange and value distribution between games and AI.
How about it, you don't understand it again, right? It doesn't matter, I didn't understand it when I first saw it.
Taking the opportunity of #币安广场征文活动 , I studied it. As usual, I will give you an easy-to-understand analogy: Friends who often surf the Internet must have heard that companies use big data to create information cocoons for users. The typical example is the algorithm of pushing small videos on Douyin. This is just one way to use data. What CARV is actually talking about is to analyze the data and realize the value of the data through the game business and AI business.
But just like this, it has no characteristics.
CARV wants to achieve the decentralization and privacy of data through Web3, so that the data can generate value while returning the ownership of the data to the user, rather than being controlled by traditional Internet companies. This is also the value that Web3 data can have!
So what can CARV do? What is its example in the Web2 world?
In the game business, it is various game distribution channels, such as AppStore, GooglePlay, TapTap, Tencent App Store, and major Android mobile app stores for mobile games. Steam, Epic, GOG, WeGame, etc. for stand-alone games.
The business models of these channels are almost the same, providing players with one-stop game services, such as downloading, recharging and community, and taking a commission from turnover (usually 30-90%), advertising services and developer tools (SDK) for project parties.
In the AI business, it seems that CARV just wants to make it an artificial intelligence assistant for players, but everyone knows that training a good AI must be fed with a lot of data, so it complements the data processing of the game business. Now we have also seen many companies restrict AI companies from crawling their own data. In the field of AI, in addition to computing power, another important asset is data!
In summary, CARV wants to build itself into a game distribution platform, and data is its background? (It currently does not explain how users can monetize their data, but it mentions that the income generated by the data will be shared with the data providers). This business logic has been verified in Web2!