A typical hamster's thoughts about slippers.

Tapalka is a new arbitrage of advertising traffic to the target audience.

For example, I will start selling coffee. I made a website and now I need clients. The easiest thing is to buy advertising in Google. In order for me to have sales, I need a target audience. That is, people who are here and now looking for coffee. These are conditionally my clients. Google can show my ad to absolutely everyone, even those who do not drink coffee. But I do not need such clients, because they will not buy anything, and for showing ads to them and clicking on the link I will have to pay Google. I will not go into this topic in depth, I hope the principle is clear - the target audience is potential clients.

The creators of tapalka, like the hamster, they make their product to earn money. This is first and foremost. Tapping in itself in this game means nothing, an absolutely meaningless action. But attracting friends, forming a community - this is already a specific target audience. Advertising in such a large community costs money and a lot of money. Depending on the number of people who play tapalka, the price of displaying an advertisement is formed. And these prices are impressive, can be $5000 or $20000 or more for one display of an advertisement.

The most valuable players in tapalka are those who attract an active audience. This category of players cannot be offended, therefore in any tapalka, those who attract active "friends" are always given more coins than those who actively play it.

So, the task of tapalka is to attract as many players as possible, form a large target audience base and earn money on advertising here and now. And after listing, sell your coins and earn more bonuses on hamsters.

Players who are waiting for freebies are very much mistaken. Because there will be no freebies. In any tapalka, players are a commodity.

Let's imagine this situation. The price of a hamster was set at $100. All players put their hamsters up for sale. In this situation, all these sell orders will hang and wait in a state of waiting to be bought. I doubt that there is even one person in the world who, in their right mind, would buy all these orders at a loss. That is, roughly speaking, he would give away $100 billion to all the hamsters. This is stupid.

If someone thinks that the market maker should buy these orders, then ask yourself the question "at whose expense should he do this?". If you think that the exchanges will distribute their profits to everyone, then you are wrong =))

I think that the mistake of the hamster developers was greed. Because they needed to give all the coins to the community. So that everything would revolve around buy and sell orders on exchanges. In this case, there would be a high probability of repeating the excitement with NOT. But it turned out that the developers turned on greed, wanted to earn twice, on advertising and on listing, at the expense of the community. But the community did not appreciate it.

I don’t understand how it’s possible to gather such a large community, a normal target audience, have such huge prospects and opportunities, and then just screw it all up so stupidly.

Overall, the project's concept and implementation are normal. And the community is cool. But, alas, greed.

I highly doubt that the hamster will regain its credibility. But Notcoin has started to look promising, against the backdrop of the hamster's failure. As a platform for advertising. I wonder if the Notcoin developers will take advantage of the opportunity to seize the initiative, or, as usual, let it pass. =))

I also noticed that all tapalki are planned before the listing. And the developers have no plans for what to do after the listing. And if such a tapalki gains popularity, like NOT or HMSTR, then the developers are at a dead end, since they do not know what to do next with the community. And they do not want to lose the opportunity and there are no plans. And the fuss begins.

Hamster fur is worth its weight in gold, remember and take care of it! ;)