Not good hmstr not good

invested significant time and resources#HamsterKombat

Yes, one of the main reasons for the backlash against Hamster Kombat is that many players feel they invested significant time and resources only to receive disproportionately low rewards Many users have expressed frustration over the inequitable distribution of airdrop rewards, feeling that they worked hard over months and got little to no recognition or rewards, while others—often bots or influencers—benefited the most [oai_citation:1,Hamster Kombat is trending on X, and for all the wrong reasons – Players got played].

This creates a situation where the time and effort put into the game don’t match the expected rewards leading to a sense of betrayal among the community. Players might have spent valuable time, data, and even financial resources to raise their in-game assets, only to be disqualified for reasons that seem arbitrary or unfair.

To restore balance, the developers could:

Offer retroactive rewards Recognizing the effort that long-term players have put in and offering them proportional rewards based on their activity and contributions.

-Introduce new reward mechanisms

Instead of focusing purely on airdrops, they could introduce ongoing, transparent rewards for in-game activities or milestones to keep players engaged without feeling shortchanged.

If left unaddressed, this disproportionate reward system could lead to mass abandonment, but quick action could still mitigate the damage.